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FortuneBoy

5
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2
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A member registered Jul 30, 2022

Recent community posts

Thanks for the heads up, I'll try and give the NegCon another go and if I play on CRT i'll try and get a vid over :D

This is fantastic, great work getting this done with GameMaker! Would love to get this running on a CRT in  pixel mode :)

I'm guessing there isn't analogue steering at the mo? I'm using a NegCon and steering appears mapped to the D-Pad.

Hey Kenney, just bought AssetForge DeluxeI was on the fence until the sale, and it's amazing :)  

I can think of two major upgrades that I'd like:  One would be to make AssetForge browser based, like Construct 3. Being able to use software on a Chromebook (the school I teach at  uses Chromebooks and Chromeboxes exclusively) would help bring your software to the educational space, I for one would personally advocate for this.

I've been developing a game using Construct 3's browser-based system and being able to use it anywhere, either on my chromebook or on my phone without having to install it is just too good.

All this being said, I probably wouldn't use AssetForge on my phone, for anything other than texturing, but the portability of browser based would give me the option eitherway. I've never connected a mouse and keyboard to my phone :)

2nd upgrade would be the ability to animate models but hey, perhaps there is piece of software similar to yours that caters for animation. I'll have a look.

Congratulations on Asset Forge and I look forward to using it in my games and other artworks :)

I would love to have the ability to use the mouse to drag and scroll the numerical values.

I would also love to see a hotkey for fine movement (0.1 movement)

other than that, at the moment.. I freakin love this program, Kenney you're making my dreams come true. 

this took me about 15 minutes to make using primitives, so with a bit more work and better shape choices, im sure you can make some brilliant models :)